
they forcibly switched to remote work without a lot of preparation.

He explained that when the Corona virus state of emergency happened in Japan, from April 8 until May 6. In counterpart, Tomoya Asano explained that the Bravely Default 2 team didn't have a remote work environment already planned out like the Octopath Traveler Tairiku no Hasha team, so the game's development suffered a lot because of that. As such, even when the Covid-19 situation started, the game's development stayed smooth.

Creating an environment that makes development easy even through remote work. In the Famitsu interview, Yuuki Yokoyama mentioned the Octopath Traveler team was previously strengthening itself, hiring a lot of staff and in the process consolidated its communication tools. In an interview together with Yuuki Yokoyama, the two producers shared interesting tidbits on Octopath Traveler, which we covered, but also on how the Bravely Default team and the Octopath Traveler team were hit differently by the Covid-19 pandemic. Both series have different development teams but share a Producer, Tomoya Asano.

This week's Famitsu magazine (Weekly Famitsu Magazine NovemIssue) includes an interview on the Octopath Traveler prequel, Tairiku no Hasha, and also touches on Bravely Default 2, coming exclusively to Switch.
